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- ggggmmmmnnnnmmmmxxxx((((3333GGGG)))) ggggmmmmnnnnmmmmxxxx((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ggggmmmmnnnnmmmmxxxx - gets data computed by minmax
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- FFFFOOOORRRRTTTTRRRRAAAANNNN SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee hhhhssssttttggggrrrrmmmm((((hhhhiiiisssstttt ))))
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _m_i_n_m_a_x is the destination for the minmax data specified with minmax.
- Minmax must have at least 2 x (number of components per pixel)
- elements.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- getminmax returns the minimum and maximum values from the graphics system
- to the CPU memory. The ordering of the components within the array is
- determined by pixmode(PM_INPUT_FORMAT,format). For example, for format
- of PM_RGB, the returned float array looks like {red_min, red_max,
- green_min, green_max, blue_min, blue_max}. Note that this is
- inconsistent with gethistogram. The returned minimum and maximum values
- may be negative and positive infinity if no pixel transfer operation
- occured after a MINMAX_INIT. The returned values are always floating
- point values regardless of input types.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- histogram minmax gethistogram pixeltransfer pixelmap pixmode
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- NNNNOOOOTTTTEEEESSSS
- getminmax only works on RealityEngine systems running 5.0.1 or greater.
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- PPPPaaaaggggeeee 1111
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